Computing · Year 1

Moving and Programming

💻 ComputingEasy9 min

Story time 📖

Tap play and I''ll read this lesson to you like a story.

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🤖 you have a . Your only does what you it. If you say , it ! To make it , you it in the . That of is called a .

A is in a , then, , . one at a , just like a . 🍪

Let's our Zip a ⭐. Zip . Each Zip one . We like , , and to a .

🧩 📦 Put Zip's instructions in the right order to reach the star! Zip starts facing right and needs to go forward 2 squares, then turn left, then go forward 1 more square.

  1. Move forward
  2. Turn left
  3. Move forward
  4. Move forward

Zip's program to reach the star — one instruction at a time, in order.

! 🎉 Before we run a , what will . : if I these , where will Zip end up? This us .

Try your out like a . Use your to the on a . If your on the , your is ! ⭐

🗂️ 🔍 Zip ran a program but ended up in the wrong place! Look at each instruction below. Sort them into CORRECT instructions that help Zip or BUG instructions that cause a mistake.

  • Move forward toward the star

  • Turn right when the path goes left

  • Turn left to face the star

  • Move forward away from the star

A bug is a in a . is called . 🐛 their every day is and of !

The programmer's cycle: write, predict, run, and debug — then try again!

✍️ ✏️ Fill in the missing words to complete what you have learned today.

A is a of in . When a has a , we it a . the is called .

! 🌟 You have a , what a does, and a . You are just like a . Every where you are now!

Quiz time! 📝

Moving and Programming — Check What You Know!

Question 1 of 5

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What is a ?

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